Login / Signup

Consumers, fans, and control: what the games industry can teach Hollywood about DRM.

Susan LandauRenée StratulateDoug Twilleager
Published in: Digital Rights Management Workshop (2006)
Keyphrases
  • control system
  • action recognition
  • case study
  • control method
  • decision making
  • cooperative
  • video data
  • game theory
  • social networks
  • computer vision
  • control strategy
  • game playing
  • process control