Towards Reinforcing Generic Competences in Higher Education Students Using Gamification.
Sara MuñozEdwin GamboaOscar BedoyaMaría TrujilloPublished in: HCI-COLLAB (2019)
Keyphrases
- higher education
- distance learning
- open university
- e learning
- mobile learning
- online learning
- learning in higher education
- ict literacy gaps
- learning technologies
- blended learning
- hong kong
- tertiary education
- learning management systems
- technology enhanced
- educational contexts
- higher education institutions
- hybrid learning
- knowledge practices
- online education
- m learning
- problem based learning
- game design
- faculty members