ShaDDR: Real-Time Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering.
Qimin ChenZhiqin ChenHang ZhouHao ZhangPublished in: CoRR (2023)
Keyphrases
- real time
- realistic rendering
- real time rendering
- computer graphics
- view dependent
- high fidelity
- three dimensional
- texture mapping
- d scene
- surface geometry
- graphics hardware
- multi view
- image based rendering
- texture synthesis
- shape reconstruction
- d objects
- vision system
- texture analysis
- gray level
- geometric features
- texture features
- single image
- computer vision
- objective function
- image synthesis
- photorealistic
- real scenes
- shape from shading
- feature extraction
- facial shape
- geometric primitives
- face recognition
- image rendering
- geometric structure