Backseat gaming: augmented reality with speed.
Liselott BrunnbergMark OllilaPublished in: SIGGRAPH Abstracts and Applications (2002)
Keyphrases
- augmented reality
- virtual objects
- mixed reality
- markerless
- virtual reality
- multi user
- virtual environment
- real environment
- promising experimental results demonstrate
- live video
- human computer interaction
- real scenes
- educational games
- learning games
- user interface
- camera tracking
- head mounted display
- molecular structures
- mobile augmented reality
- computer generated imagery
- real time
- video games
- computer generated images