Assessing Educators' Acceptance of Virtual Reality (VR) in the Classroom Using the Unified Theory of Acceptance and Use of Technology (UTAUT).
Niwala Haswita HussinJafreezal JaafarAlan G. DownePublished in: IVIC (1) (2011)
Keyphrases
- virtual reality
- technology acceptance model
- virtual reality technology
- virtual environment
- theoretical framework
- empirically tested
- technology acceptance
- perceived usefulness
- virtual reality environments
- computer graphics
- three dimensional
- augmented reality
- computer animation
- photorealistic
- communication skills
- virtual humans
- technology integration
- virtual world
- interactive virtual
- visual data mining
- virtual museum
- factors influencing
- multi sensory
- tangible user interface
- collaborative virtual environments
- behavioral intention
- computer generated forces
- real time
- force feedback
- factors affecting
- learning activities
- online learning
- collaborative learning
- learning process
- learning environment
- e learning