A peer-to-peer simulation technique for instanced massively multiplayer games.
Fábio Reis CecinCláudio Fernando Resin GeyerSolon RabelloJorge L. V. BarbosaPublished in: DS-RT (2006)
Keyphrases
- peer to peer
- computer games
- educational games
- online game
- serious games
- game play
- game development
- imperfect information
- game theory
- massively parallel
- peer to peer networks
- control system
- simulation models
- video games
- game theoretic
- game playing
- simulation environment
- load balancing
- monte carlo
- mathematical model
- digital libraries
- role playing game
- mobile games