Measuring Problem Online Video Gaming and Its Association With Problem Gambling and Suspected Motivational, Mental Health, and Behavioral Risk Factors in a Sample of University Students.
Jeff BiegunJason D. EdgertonLance W. RobertsPublished in: Games Cult. (2021)
Keyphrases
- university students
- risk factors
- online video
- mental health
- learning outcomes
- mobile learning
- high risk
- learning experience
- pedagogical agents
- risk assessment
- diabetes mellitus
- risk management
- statistical methods
- learning styles
- user interaction
- collaborative learning
- cardiovascular disease
- blood pressure
- learning environment
- perceived usefulness
- video sharing
- video games
- computer games
- educational games
- decision making
- intelligent tutoring systems
- statistically significant
- software engineering
- reinforcement learning