Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences.
Hayeon SongJihyun KimKwan Min LeePublished in: Comput. Hum. Behav. (2014)
Keyphrases
- social networks
- augmented reality
- real life
- real world
- social media
- virtual environment
- social interaction
- genetic algorithm
- computer vision
- case study
- virtual space
- social relationships
- social factors
- real time
- immersive environments
- social capital
- online communities
- statistically significant
- human body
- website
- data sets