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A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization.

Naoki HashimotoYoshihiko IshidaMakoto Sato
Published in: IPT/EGVE (2005)
Keyphrases
  • virtual environment
  • serious games
  • game engine
  • virtual reality
  • virtual world
  • game development
  • physical environment
  • computer graphics
  • virtual characters
  • game design
  • learning processes
  • interaction model