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Playing for real: designing alternate reality games for teenagers in learning contexts.
Elizabeth M. Bonsignore
Derek L. Hansen
Kari Kraus
Amanda Visconti
June Ahn
Allison Druin
Published in:
IDC (2013)
Keyphrases
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learning contexts
computer games
digital games
foreign language learners
game playing
online game
games played
imperfect information
game players
databases
learning environment
knowledge acquisition
video games
serious games