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Refining game addiction questionnaires: Evidence for a natural cut-off point?
Rune Nielsen
Published in:
FDG (2013)
Keyphrases
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virtual world
computer games
game theoretic
empirical evidence
game play
pursuit evasion
game based learning
game playing
neural network
serious games
nash equilibrium
video games
game theory
optimal strategy
data collection
man made
sample points
evidential reasoning
imperfect information
real world