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GuesSync!: An Online Casual Game To Reduce Affective Polarization.
Ashwin Rajadesingan
Daniel Choo
Jessica Zhang
Mia Inakage
Ceren Budak
Paul Resnick
Published in:
Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
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online game
online learning
game theory
computer games
video games
real time
game playing
three dimensional
game theoretic
virtual world
online gaming
serious games
multi player
game play
game based learning environment
mobile games
game development
game tree
human computer interaction
neural network