Improving Business Process Management Competencies by Applying Gamification Aspects in Teaching Bachelor Students.
Christian PloderReinhard BernsteinerStephan SchlöglPublished in: LTEC@KMO (2018)
Keyphrases
- business process management
- university level
- higher education
- learning environment
- computer programming
- high school
- programming course
- business processes
- teaching methods
- distance learning
- learning process
- e learning
- business process
- teaching materials
- distance education
- problem based learning
- helping students
- teacher education
- learning analytics
- secondary school
- blended learning
- elementary school
- service oriented
- design studio
- learning objectives
- science education
- learning experience
- learning sciences
- information systems
- online learning
- learning styles
- student learning
- learning activities
- game mechanics
- serious games
- process model
- collaborative learning
- learning community
- enterprise architecture
- project management
- data management
- learning outcomes
- video games