Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games.
Bakhtiar SadeghiDeborah RichardsPaul FormosaMichael HitchensPublished in: PERSUASIVE (2024)
Keyphrases
- serious games
- experiential learning
- game design
- decision making
- virtual environment
- educational games
- video games
- computer games
- game play
- design principles
- learning scenarios
- game based learning
- learning theories
- technology enhanced
- databases
- learning processes
- st century
- lifelong learning
- communication skills
- knowledge management
- content analysis
- case study