Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency.
Stavros A. NikouAnastasios A. EconomidesAndromachi BoikouPublished in: IxD&A (2022)
Keyphrases
- learning outcomes
- peer interaction
- learning experience
- learning styles
- learning environment
- university students
- learning systems
- cognitive load
- learning algorithm
- erroneous examples
- students learning
- learning gains
- meaningful learning
- learning process
- collaborative learning
- learning processes
- open ended
- information systems
- video games
- online learning
- procedural knowledge
- learning achievement
- serious games
- elementary school
- instructional strategies
- grade students
- learning platform
- reinforcement learning
- machine learning