Incorporating virtual reality graphics with brain imaging for assessment of sport-related concussions.
Semyon SlobounovWayne SebastianelliKarl M. NewellPublished in: EMBC (2011)
Keyphrases
- virtual reality
- brain imaging
- computer graphics
- virtual environment
- human brain
- augmented reality
- three dimensional
- computer animation
- virtual space
- virtual humans
- multimedia
- tangible user interface
- virtual reality technology
- factor analysis
- motion capture
- interactive virtual
- virtual reality environments
- virtual laboratory
- brain images
- collaborative virtual environments
- principal component analysis
- image processing