Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation.
Saulo V. CruzGabriela de Castro QuintinoAndrei B. Bezerra TorresWindson VianaPublished in: SVR (2019)
Keyphrases
- virtual reality
- computer animation
- computer graphics
- mobile devices
- virtual humans
- virtual environment
- virtual laboratory
- mobile applications
- wearable devices
- smart phones
- handheld devices
- virtual world
- virtual museum
- mobile phone
- three dimensional
- mobile terminals
- augmented reality
- interactive virtual
- photorealistic
- camera phones
- context aware
- tangible user interface
- motion capture
- virtual space
- virtual reality technology
- multi sensory
- machine learning
- visual data mining
- tablet pc
- user interface
- real time