Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation.
Jared DuvalRutul ThakkarDelong DuKassandra ChinSherry LuoAviv ElorMagy Seif El-NasrMichael JohnPublished in: ACM Trans. Access. Comput. (2022)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- computer graphics
- human computer interaction
- virtual reality technology
- augmented reality
- computer games
- human computer interface
- video games
- photorealistic
- three dimensional
- virtual museum
- role play
- interactive virtual
- serious games
- virtual reality environments
- game playing
- chinese characters
- game play
- computer animation
- computer interface
- clinical data
- multi sensory
- human robot interaction
- tangible user interface
- data mining
- visual data mining
- force feedback
- gesture recognition
- computer vision