Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Gregor CerinsekManuel OliveiraHeiko DuinJannicke Baalsrud HaugeMaria MargoudiStefano PeriniMarco TaischPublished in: JCSG (2017)
Keyphrases
- game based learning
- digital game based learning
- hong kong
- serious games
- mobile learning
- digital games
- technology enhanced learning
- games based learning
- educational games
- game design
- higher education
- recommender systems
- video games
- virtual world
- game based learning environment
- school education
- learning environment
- e learning
- learning processes
- learning process
- mobile devices
- elementary school students
- game play
- role play
- online game
- mobile phone
- learning outcomes
- learning experience
- chinese language
- game development
- virtual environment
- language learning
- game playing
- user preferences
- learning resources
- learning analytics
- learning technologies
- empirical evidence
- distance learning
- computer games