Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms.
Qijia ChenMichiel M. A. SpapéGiulio JacucciPublished in: Proc. ACM Hum. Comput. Interact. (2024)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- force feedback
- augmented reality
- collaborative virtual environments
- computer graphics
- virtual world
- virtual humans
- photorealistic
- virtual museum
- social networks
- computer animation
- multi sensory
- interactive virtual
- social media
- virtual training
- visual data mining
- multi user
- signal processing
- pattern recognition
- computer interface
- virtual reality technology