AOI cast by tolerance based compass routing in Distributed Virtual Environments.
Michele AlbanoAntonio QuartulliLaura RicciLuca GenovaliPublished in: NETGAMES (2009)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- distributed systems
- distributed environment
- computer graphics
- collision detection
- routing algorithm
- learning processes
- real environment
- multi user
- serious games
- ad hoc networks
- virtual training
- social networks
- human computer interaction
- virtual objects
- peer to peer
- natural interaction