PBVR: Physically Based Rendering in Virtual Reality.
Yavuz Selim TozluHuiyang ZhouPublished in: IISWC (2023)
Keyphrases
- virtual reality
- computer graphics
- photorealistic
- virtual environment
- virtual world
- computer vision
- high fidelity
- computer animation
- real time
- image processing
- high quality
- augmented reality
- virtual humans
- virtual reality technology
- interactive virtual
- three dimensional
- machine learning
- signal processing
- interactive visualization
- knowledge discovery
- virtual museum
- multi sensory