An architecture for integrating plan-based behavior generation with interactive game environments.
R. Michael YoungMark O. RiedlMark BranlyArnav JhalaR. J. MartinC. J. SarettoPublished in: J. Game Dev. (2004)
Keyphrases
- interactive narrative
- autonomous robots
- game theory
- game theoretic
- multi agent environments
- interactive storytelling
- game play
- user interaction
- video games
- real time strategy games
- computer graphics
- role play
- plan recognition
- game playing
- user friendly
- nash equilibrium
- real world
- generation process
- mixed reality
- virtual space
- perfect information
- complex environments
- virtual world
- eca rules