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Psychotherapeutic Tool for Addressing Depression in Teenagers Through Video Games.

Oluwasefunmi 'Tale ArogundadeAdeniyi AkanniSanjay MisraAbiodun Muyideen MustaphaKayode OgunremiTimothy AyoJonathan Oluranti
Published in: HIS (2021)
Keyphrases
  • video games
  • computer games
  • learning experience
  • game play
  • educational games
  • game design
  • game playing
  • learning tools
  • e learning
  • serious games
  • game development
  • game players
  • computer supported collaboration