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Tangible comics: a performance space with full-body interaction.
Özge Samanci
Yanfeng Chen
Ali Mazalek
Published in:
Advances in Computer Entertainment Technology (2007)
Keyphrases
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space time
tangible user interfaces
human computer interaction
search space
low dimensional
augmented reality
human body
information seeking
higher dimensional
physical objects
interaction design
physical space
real world
case study
virtual reality