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Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study.

Elif SürerMustafa ErkayaogluZeynep Nur ÖztürkFurkan YücelEmin Alp BiyikBurak AltanBüsra SenderinZeliha OguzServet GürerH. Sebnem Düzgün
Published in: J. Multimodal User Interfaces (2021)
Keyphrases
  • video games
  • theoretical framework
  • real time
  • neural network
  • pattern recognition
  • mobile devices
  • learning experience
  • computer games
  • game play
  • game playing
  • middle school