Problem-based Learning (PBL) in Interactive Design: A Case Study of Escape the Room Puzzle Design.

Ping-Yeh LiYa-Kuan ChouYun-Ju ChenRuey-Sen Chiu
Published in: ICKII (2018)
Keyphrases
  • problem based learning
  • case study
  • data mining
  • design principles
  • learning algorithm
  • mobile devices
  • design process
  • attitudes toward
  • pre service teachers