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Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia.
Mahsa Behnamghader
Ali Khaleghi
Pegah Izadpanah
Farzaneh Rahmani
Published in:
IMCL (2019)
Keyphrases
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mobile platform
mobile applications
mobile robot
user experience
mobile devices
mobile platforms
handheld devices
smart phones
urban scenes
real time
planar surfaces
computer games
computer vision
three dimensional
multi view
single image