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Inverse kinematics for full-body self representation in VR-based cognitive rehabilitation.
Larissa Wagnerberger
Detlef Runde
Mustafa-Tevfik Lafci
David Przewozny
Sebastian Bosse
Paul Chojecki
Published in:
ISM (2021)
Keyphrases
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inverse kinematics
virtual reality
robot arm
robot manipulators
virtual environment
real time
human computer interaction
human body
motion planning
position and orientation
machine learning
viewpoint
input output
joint angles
end effector