Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online Pets.
Elena Carolina LiDing-Bang LuhPublished in: HCI (19) (2017)
Keyphrases
- game playing
- computer games
- online game
- multi player
- card game
- imperfect information
- game players
- board game
- role playing game
- games played
- human players
- video games
- pac man
- online learning
- real time
- educational games
- factors affecting
- game based learning
- game play
- individual level
- game tree search
- card games
- online gaming
- game tree
- perfect information
- game theoretic
- human body
- learning process
- image sequences