Price of Anarchy for the N-Player Competitive Cascade Game with Submodular Activation Functions.
Xinran HeDavid KempePublished in: WINE (2013)
Keyphrases
- activation function
- game play
- neural network
- repeated games
- imperfect information
- board game
- feed forward
- artificial neural networks
- neural architecture
- computer games
- video games
- hidden layer
- computer poker
- neural nets
- massively multiplayer online role playing games
- learning rate
- human players
- nash equilibrium
- multilayer perceptron
- game playing
- back propagation
- game theory
- learning experience
- network architecture
- basis functions
- hidden nodes
- radial basis function
- training phase
- expert systems
- genetic algorithm
- input space
- training data
- learning tasks
- multi layer perceptron
- fuzzy neural network
- convergence rate