Effect of voice imitation using voice conversion by avatar on customer service in Virtual Environments.
Hiiro OkanoYukihiko OkadaNaoto WakatsukiKeiichi ZempoPublished in: VRST (2023)
Keyphrases
- virtual environment
- customer service
- virtual world
- virtual reality
- multi user
- text to speech
- computer graphics
- customer satisfaction
- customer behavior
- serious games
- virtual objects
- virtual characters
- role play
- real time
- collision detection
- virtual learning environments
- human computer interaction
- multi agent systems
- information systems