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Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Kwan Min Lee
Wei Peng
Julian Klein
Published in:
Comput. Hum. Behav. (2010)
Keyphrases
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video games
game players
computer games
game playing
learning experience
game play
game design
educational games
role playing game
learning tools
playing games
commercial games
game based learning
serious games
significant predictors
learning process
digital games
e learning
information sharing
case study
website