Expectations and realities: Examining adolescent students' game jam experiences.
Riikka AuravaMikko MeriläinenPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- high school students
- role playing
- simulation game
- game based learning
- learning experience
- high school
- learning environment
- video games
- board game
- mobile games
- learning activities
- learning opportunities
- distance learning
- student learning
- playing games
- undergraduate students
- digital games
- learning objectives
- role playing game
- role play
- higher education
- computer games
- intelligent tutoring systems
- adventure game
- game based learning environment
- game theory
- learning outcomes
- university of hong kong
- distance education
- educational games
- serious games
- game play
- learning styles
- nash equilibrium
- game mechanics
- middle school
- collaborative learning
- online learning communities
- case study
- programming assignments
- english vocabulary
- learning games
- game design
- game development
- grade students
- game playing
- science learning
- college students
- online game
- educational experiences
- statistically significant
- elementary school students
- tutoring system
- computer supported collaborative learning
- learning platform
- teaching materials