How the intensity of the immersive experience impels the extent of Social Streaming App dependency? An empirical assessment with mediation and moderation effects.
Xiao-Yu XuSyed Muhammad Usman TayyabPublished in: Telematics Informatics (2021)
Keyphrases
- user experience
- social networking
- learning environment
- virtual reality
- data streams
- virtual environment
- social networks
- learning experience
- virtual world
- social media
- multimedia
- real time
- social context
- cognitive style
- immersive environments
- human computer interaction
- mobile applications
- learning community
- network dynamics
- virtual reality technology
- social awareness
- game players
- video streaming
- quality assessment
- three dimensional