Chess Isn't Tough Enough: Better Games for Mind-Machine Competition.
Selmer BringsjordAdam LallyPublished in: Deep Blue Versus Kasparov: The Significance for Artificial Intelligence (1997)
Keyphrases
- game playing
- computer chess
- game tree
- game tree search
- artificial intelligence
- imperfect information
- board game
- games played
- general game playing
- evaluation function
- game theoretic
- tic tac toe
- opponent modeling
- two player games
- computer poker
- video games
- nash equilibrium
- computer games
- cognitive science
- game play
- neural network
- flowshop
- search tree
- brute force
- learning environment
- educational games
- minimax search
- special case
- equilibrium strategies
- game design
- information processing
- monte carlo tree search
- game theory
- human players
- batch processing
- mental states