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Position-based Methods for the Simulation of Solid Objects in Computer Graphics.
Jan Bender
Matthias Müller
Miguel A. Otaduy
Matthias Teschner
Published in:
Eurographics (State of the Art Reports) (2013)
Keyphrases
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computer graphics
real world objects
geometric models
computer vision
complex scenes
computer vision and computer graphics
virtual reality
collision detection
image processing
photorealistic
image synthesis
human body