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Evaluation of the CyberGlove as a Whole-Hand Input Device.
G. Drew Kessler
Larry F. Hodges
Neff Walker
Published in:
ACM Trans. Comput. Hum. Interact. (1995)
Keyphrases
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input device
augmented reality
hand gestures
natural human computer interaction
image sequences
expert systems
multi modal
context aware
learning styles
virtual reality
gesture recognition
eye gaze
controlled environment