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A flexible 3D slicer for voxelization using graphics hardware.
Hsien-Hsi Hsieh
Yueh-Yi Lai
Wen-Kai Tai
Sheng-Yi Chang
Published in:
GRAPHITE (2005)
Keyphrases
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graphics hardware
volume rendering
real time
processing speed
texture mapping
image based rendering
general purpose
graphics processing units
detection algorithm
multiple cameras