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A flexible 3D slicer for voxelization using graphics hardware.

Hsien-Hsi HsiehYueh-Yi LaiWen-Kai TaiSheng-Yi Chang
Published in: GRAPHITE (2005)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • processing speed
  • texture mapping
  • image based rendering
  • general purpose
  • graphics processing units
  • detection algorithm
  • multiple cameras