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Goin' Goblins - Iterative Design of an Entertaining Archery Experience.

Christian GeigerSimon ThieleLaurid MeyerStefan MeyerLutz HörenDaniel Drochtert
Published in: Advances in Computer Entertainment (2013)
Keyphrases
  • real time
  • design process
  • computer aided
  • design principles
  • data mining
  • computer vision
  • case study
  • high level
  • design methodology