Login / Signup
Goin' Goblins - Iterative Design of an Entertaining Archery Experience.
Christian Geiger
Simon Thiele
Laurid Meyer
Stefan Meyer
Lutz Hören
Daniel Drochtert
Published in:
Advances in Computer Entertainment (2013)
Keyphrases
</>
real time
design process
computer aided
design principles
data mining
computer vision
case study
high level
design methodology