Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination.
Matthew L. JensenYu-Hao LeeCameron W. PiercyNorah E. DunbarJavier ElizondoElena BessarabovaNathan W. TwymanJudee K. BurgoonJoseph S. ValacichBradley J. AdameClaude H. MillerScott N. WilsonPublished in: AIS Trans. Hum. Comput. Interact. (2016)
Keyphrases
- classification method
- clustering method
- training phase
- training process
- pairwise
- computational cost
- image sequences
- segmentation method
- synthetic data
- training samples
- classification accuracy
- dynamic programming
- significant improvement
- high accuracy
- semi supervised
- detection method
- error rate
- cost function
- preprocessing
- learning algorithm