Client-Controlled QoS Management in Networked Virtual Environments.
Patrick MonsieursMaarten WijnantsWim LamottePublished in: ICN (1) (2005)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- quality of service
- virtual objects
- multi user
- management system
- information systems
- learning processes
- collision detection
- web services
- physical environment
- serious games
- real environment
- virtual characters
- computer vision
- resource management
- synthetic characters
- virtual learning environments
- role play
- dynamic reconfiguration
- computer games
- real time
- augmented reality
- e learning
- social networks