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Use of hardware Z-buffered rasterization to accelerate ray tracing.
Chih-Chang Chen
Damon Shing-Min Liu
Published in:
SAC (2007)
Keyphrases
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ray tracing
image synthesis
graphics hardware
computationally intensive
real time
computer graphics
photorealistic
texture mapping
artificial neural networks
computing systems
image processing
high quality
object detection
general purpose
implicit surfaces