Interaction design and cognitive gameplay: role of activation time.
Kamran SedigRobert HaworthPublished in: CHI PLAY (2014)
Keyphrases
- interaction design
- game play
- video games
- information processing
- human computer interaction
- computer games
- game playing
- game design
- serious games
- learning experience
- field of human computer interaction
- tangible interaction
- mobile applications
- game mechanics
- educational games
- ubiquitous computing
- product design
- information systems
- game ai
- learning environment
- decision making