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Realistic modeling of spectator behavior for soccer videogames with CUDA.
Erdal Yilmaz
Eray Molla
Cansin Yildiz
Veysi Isler
Published in:
Comput. Graph. (2011)
Keyphrases
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video games
educational games
learning experience
game play
game based learning
general purpose
authoring tool
game engine
real world
case study
learning environment
event detection
learning tools
serious games
parallel implementation
crowd simulation