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The bilateral consistent prekernel for (boundary) balanced games and ordinal prekernels for economic environments.

Guni OrshanPeter SudhölterJosé Manuel Zarzuelo
Published in: BQGT (2010)
Keyphrases
  • video games
  • interactive narrative
  • dynamic environments
  • real world
  • game design
  • game playing
  • imperfect information
  • learning environment
  • computer games
  • game players
  • ordinal scale