Impact of an audio-haptic strap to augment immersion in VR video gaming: a pilot study.
Antoine BourachotTifanie BoucharaOlivier CornetPublished in: Audio Mostly Conference (2023)
Keyphrases
- pilot study
- virtual environment
- virtual reality
- computer games
- multimedia
- audio video
- haptic device
- virtual world
- scene change detection
- multimedia processing
- computer graphics
- digital video
- audio files
- audio stream
- haptic interaction
- visual data
- video files
- video data
- video content
- video sequences
- multimedia information
- video streams
- video content analysis
- augmented reality
- real time
- video material
- video frames
- closed captions
- video signals
- digital audio
- audio features
- media streams
- video retrieval
- video analysis
- serious games
- broadcast news
- virtual objects
- signal processing
- learning gains
- audio signals
- bit rate
- virtual humans
- virtual space
- story segmentation
- video clips
- open learner models
- multimedia data
- epistemological beliefs