Progressive buffers: view-dependent geometry and texture LOD rendering.
Pedro V. SanderJason L. MitchellPublished in: SIGGRAPH Courses (2006)
Keyphrases
- view dependent
- texture mapping
- image based rendering
- d scene
- multi view
- d mesh
- multiresolution
- hierarchical representation
- depth map
- multiple views
- photorealistic
- depth images
- computer graphics
- scene geometry
- stereo vision
- depth information
- viewpoint
- optical flow
- d objects
- view synthesis
- depth estimation
- semi supervised
- multiple cameras
- dynamic scenes
- shape from shading
- single image
- human faces