Lessons learnt in mining and writing design patterns for educational interactive graphics.
Christian KohlsJan-Georg UttechtPublished in: Comput. Hum. Behav. (2009)
Keyphrases
- design patterns
- software engineering
- object oriented
- learning games
- software systems
- software design
- design principles
- object oriented software
- usage scenarios
- software architecture
- database driven
- data mining
- itemsets
- learning objects
- educational games
- ontology driven
- databases
- learning technologies
- e learning
- design rationale
- pattern languages
- specific problems
- model view controller
- high level
- multi agent
- cooperative
- mobile robot
- software development
- learning activities