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Ray-Casting-based 3D pointing and Dragging Interface for Naked-Eye Stereoscopic Displays.

Raku EgawaYucheng QiuTakashi Ijiri
Published in: VRST (2020)
Keyphrases
  • ray casting
  • eye gaze
  • volume rendering
  • gpu implementation
  • volume data
  • eye movements
  • real time
  • eye tracking
  • three dimensional
  • user interface
  • high resolution
  • augmented reality
  • ray tracing
  • eye tracker
  • graphics hardware