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Ray-Casting-based 3D pointing and Dragging Interface for Naked-Eye Stereoscopic Displays.
Raku Egawa
Yucheng Qiu
Takashi Ijiri
Published in:
VRST (2020)
Keyphrases
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ray casting
eye gaze
volume rendering
gpu implementation
volume data
eye movements
real time
eye tracking
three dimensional
user interface
high resolution
augmented reality
ray tracing
eye tracker
graphics hardware